Noggle Robber
Value bookends this 3/3: a Treasure when it lands, another when it dies, so the body pays out on both ends of its life. The "enters or dies" wording is doing quiet double duty here, guaranteeing a token at each event rather than asking you to pick one, which is what makes the card immune to a clean answer. Trade it in combat and you still bank a Treasure; block it profitably and the opponent's block was never free; feed it to a sacrifice outlet and the death half becomes ramp on demand. That last line is where the hybrid cost earns its keep, letting the creature slot into Jund-adjacent aristocrat shells that already want bodies dying and want artifact fodder to feed the next trigger. The Treasures pull double duty as ramp and as color fixing, smoothing a splash while a sacrifice engine converts the tokens into further payoffs elsewhere on the board. On rate, a 3/3 that leaves behind roughly its own mana investment across two triggers reads as fair rather than pushed; the ceiling lives in the death half, waiting for anything that already rewards creatures leaving the battlefield to stack on top of it.
