Skip to content
Moxonomy

Noble Stand

Enchantment4 generic manaWhite mana

Defensive incidental lifegain, built around an act that most decks try to avoid: throwing a creature in front of an attacker. The reward is small and entirely reactive, triggering only on the blocking step, which makes it a card for a specific kind of board state where the player controls a wide, expendable wall and wants to grind out attrition turn after turn. Five mana for an enchantment that does nothing on its own asks a lot, and the payoff scales only with how many blocks you can stack: chump-blocking a swarm, gang-blocking a single threat, or simply trading down repeatedly to climb out of burn range. The design belongs to a school of white defensive enchantments that pay you for surviving rather than for winning, the same impulse behind cards that drain a point per attacker or heal you each upkeep. What separates this one is its dependence on the opponent's aggression: it sits inert against a controlling deck and only earns its keep when something is actually swinging in. That conditionality is the whole identity. The card is not a threat or an engine so much as a tax on the other player's attack step, turning every combat into a small life swing in the defender's favor, and it lives or dies on whether the surrounding deck has enough disposable blockers to make the trigger fire often enough to matter.

Noble Stand (nem)
NEM · #14uncommon
Pricing
Normal: $0.20
Foil: $1.74
Oracle Text

Rules text

Whenever a creature you control blocks, you gain 2 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Quick navigation
move selectesc close