Noble Stand
Defensive incidental lifegain, built around an act that most decks try to avoid: throwing a creature in front of an attacker. The reward is small and entirely reactive, triggering only on the blocking step, which makes it a card for a specific kind of board state where the player controls a wide, expendable wall and wants to grind out attrition turn after turn. Five mana for an enchantment that does nothing on its own asks a lot, and the payoff scales only with how many blocks you can stack: chump-blocking a swarm, gang-blocking a single threat, or simply trading down repeatedly to climb out of burn range. The design belongs to a school of white defensive enchantments that pay you for surviving rather than for winning, the same impulse behind cards that drain a point per attacker or heal you each upkeep. What separates this one is its dependence on the opponent's aggression: it sits inert against a controlling deck and only earns its keep when something is actually swinging in. That conditionality is the whole identity. The card is not a threat or an engine so much as a tax on the other player's attack step, turning every combat into a small life swing in the defender's favor, and it lives or dies on whether the surrounding deck has enough disposable blockers to make the trigger fire often enough to matter.
