Noble Quarry
A lure stapled to a unicorn, and bestow is what keeps the staple from ever becoming a liability. The core function (forcing every able blocker to gang up on the attacker carrying it) is one of green's oldest combat patterns, capable of turning a deathtoucher or a trampler into a one-card blowout when it swings in. Traditional lure effects have always shared a weakness: they are sorcery-speed Auras with no fallback, so a lure drawn without a creature worth aiming it at is a dead card in hand. Bestow patches that fragility directly. Cast it cheaply for a small green body that draws its own blockers, or pay the bestow cost to wrap it around a real threat and keep the +1/+1 attached to a creature that survives the swing. The unicorn is never stranded, because when the host dies the enchantment falls off and stands back up as a creature on the battlefield, still threatening to lure on its own future attacks. That self-rescue is why the effect lives on a permanent rather than an instant: a lure that returns as a body is a lure you can afford to throw into bad combat math. The compulsory-block clause is one-directional by design, tied to the attack step rather than defense, so the bestow shell carries the weight here: it keeps an aggressive-only effect from ever being a wasted draw.

