No-Regrets Egret
The mulligan step is one of the few procedural seams the rules leave almost empty: you draw seven, look, decide, shuffle, repeat. This bird builds its entire text around that dead window. From your hand, before the game has really started, it lets you reveal it and peek at the top two cards of your library, then put them back in order, and it goes out of its way to remind you that you can still ship the hand after looking. That is the whole conceit: a body that helps you commit to a keep, or helps you justify the throwback, with no card advantage and no filtering, just information you gather at the moment nobody usually reads a card. Functionally the peek is a scry-that-isn't, a Brainstorm-adjacent glance with none of the draw and none of the reordering, available only while you are deciding whether to keep. Once the game begins it reverts to a plain 2/2 flier for two, the kind of stat line that has filled blue creature slots since the earliest sets. The design belongs to a small lineage of gags that treat the game's own procedure (the mulligan, the untap step, the trip to zero life) as fair territory for a joke, and it is disciplined about staying passive: knowledge, not advantage, delivered before turn one.
