No-Dachi
First strike on a +2/+0 stick is the whole pitch: it turns the equipped creature into a one-sided combat resolver, killing the blocker before it deals damage and trading up against anything its new power line can reach. The math is deliberately narrow. A 2/2 wearing this becomes a 4/2 that wins fights it has no business winning, but the +0 to toughness means the creature it makes lethal is also the creature it leaves fragile to burn, to bigger first strikers, and to anything that simply ignores combat. That asymmetry (lots of swing in the attack step and none of it in survivability) is the design discipline that keeps the rate honest. The investment skews toward the equip, not the cast: getting it onto the table costs almost nothing, but moving it costs three each time, so re-equipping after a chump trade is where the real tax lands and where an aggressive plan can stall. It reads as a samurai-era build-around aimed at boards where you want one creature to repeatedly clear a lane, less a value engine than a tempo lever. In the line of plus-power Equipment that hands an evasion-adjacent keyword rather than raw stats, it sits firmly on the side that wants you swinging into open blockers, not racing past them.
