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Moxonomy

Nissa's Zendikon

Enchantment — Aura3 generic manaGreen mana

The animated-land lineage runs back to the earliest days of the game, and this Aura sits in the tradition that turns a mana source into a beater: the payoff is a body that costs you nothing in your land drops afterward, because the enchanted land keeps tapping for mana. What separates this take is the death clause. Where most creature-lands and animation Auras eat a two-for-one when the land dies (you lose the enchantment and the land both), here a dies trigger returns the land to hand. That single line reshapes the risk calculus of attacking or blocking with a 4/4 you cannot easily replace: a sweeper or a chump-trade still costs you the Aura, but the land recurs, so you are not permanently down a mana source. Reach and haste round it into a purpose-built attacker that also holds fliers off the turn it lands. The tension is honest: committing a card and putting a mana source in harm's way conjures a threat out of a permanent that would otherwise never trade in combat, and the return-to-hand rider softens what would otherwise be a ruinous exchange.

Nissa's Zendikon (znr)
ZNR · #197common
Pricing
Normal: $0.10
Foil: $0.19
Oracle Text

Rules text

Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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