Nissa's Judgment
The trick here is the bridge between two effects that usually live on separate cards: a counter-distribution spell and a one-sided bite. Support 2 places +1/+1 counters on up to two target creatures, then the second clause turns every creature you control that carries a +1/+1 counter into a source of damage against one opposing creature. The sequencing is the whole point: the buffs resolve before the damage happens, so the creatures you just pumped count toward the assault, as does every other creature already carrying a +1/+1 counter. In a board built around counters, this stops being a modest two-for-one and becomes a board-wide damage event aimed at a single target, the kind of overkill that erases a lone problem creature without ever risking your attackers in combat, because none of the damage comes back. The gap between floor and ceiling is enormous, and it is gated entirely by what you bring to it. With no creatures in play, Support 2 has nothing to target and the spell produces no buffs and deals no damage at all. Cast into a developed counters board, it points the accumulated power of your whole side at one threat at sorcery speed. That requirement, a committed counters strategy already on the table, is what pays for a removal effect this lopsided: the more your board is invested in +1/+1 counters, the more the exchange tilts, and the spell only reaches full value once that work has been done elsewhere.



