Nissa's Encouragement
This is the curiosity rather than a constructed card: a tutor that fetches three named cards at once, two of which are deliberately mediocre, in service of a Planeswalker deck precon's onboarding promise. The design exists to teach the search mechanic to a new player by handing them exactly the pieces their starter deck was built around: a Forest for the land drop, Brambleweft Behemoth as the green fattie payoff, and Nissa, Genesis Mage as the marquee walker the box is named for. Pulling all three from library and graveyard in a single sorcery is generous to the point of being unbalanced for any real format, which is the point: it guarantees the new pilot draws the cards that make their game feel like the picture on the package. Searching for cards by literal name (not by type or characteristic) is the tell that this was never meant to escape its sealed environment, since the named pieces are functionally unobtainable signposts rather than a flexible toolbox. As a piece of teaching design it does its narrow job; as anything else it is a museum exhibit of how Wizards smooths the first-game experience for someone opening their first product.
