Nissa's Defeat
A hate card wearing a flavor mask. The clause that pays it off (draw a card if the destroyed planeswalker was Nissa) names a specific protagonist, but the bonus is a tidy joke, not the point: most of the time you cast this to destroy an opposing green planeswalker or a green enchantment, and the cantrip stays dead in your hand. The Forest line is the genuinely strange one, and broader than it looks: it answers anything carrying the Forest subtype, which sweeps up not just basics but the dual lands and triomes that print Forest into their type, so a single green spell can attack an opponent's mana base where it sources its green. That breadth, narrow in target but wide in what qualifies, is what makes the mode more than a curiosity. Against the green strategies it targets, it does precise work; against everything else, it is a blank. The Nissa rider is the wink that ties the mechanics to a narrative beat, but strip the name off and what remains is honest color-pie hatred: green answering green, the way each color was given tools to punish its own mirror rather than reach across the wheel. It belongs to a small line of "Defeat" spells built on the same principle, removal so deliberately confined to a single color's threats that it reads more as a punishment for a matchup than a general answer.

