Skip to content
Moxonomy

Nirkana Assassin

Creature — Vampire Assassin Ally2 generic manaBlack mana

Deathtouch that switches on and off, tied to a life total that ticks up: the keyword here does not live on the card permanently, it flickers into existence the moment you gain life and expires at end of turn. That couples a combat keyword to a lifegain trigger, which makes the 2/3's blocking value entirely a function of what else is happening on your side of the board. Pair it with a steady incidental lifegain source and you have a body that profitably trades into anything, including the fatties it would otherwise just chump. Without that engine, it sits there as a 2/3 that only bares its fangs on turns something actually gains you life. The design belongs to the lineage of cards trying to give black's lifegain themes a combat payoff rather than a pure value loop, asking you to build the trigger rather than handing you a static threat. The Ally tag layers a second build-around on top, rewarding the wide tribal shells where new arrivals can nudge your life total. But the lifegain trigger is what actually reshapes how the creature plays: it converts every point of incidental lifegain into combat math, turning a modest body into a problem attackers have to respect on the turns it counts.

Nirkana Assassin (bfz)
BFZ · #118common
Pricing
Normal: $0.05
Foil: $0.15
Oracle Text

Rules text

Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
Quick navigation
move selectesc close