Ninth Bridge Patrol
A grow-engine that pays you for the thing aristocrats decks were already doing: letting creatures die. Most counter-accumulators ask for a triggered investment (an attack, a cast, a sacrifice cost folded into the spell). This one keys off departure itself, and the wording is broad enough to catch every exit a creature can make: dies, gets bounced, gets exiled, sacrificed for value, blinked out and back. Each one leaves a +1/+1 counter behind. The body is small enough that it survives on the back of a sacrifice loop rather than carrying it; the engine wants a board that churns, and rewards token generators, blink effects, and free sacrifice outlets that turn fodder into permanent stats on a single creature. The friction is structural: the trigger only fires for creatures leaving, so a stalled board that holds together gives you nothing, and the counters concentrate on one fragile target that any spot removal undoes in a single exchange. That concentration is what you pay for the rate. It is a payoff card, not a standalone threat: hand it a deck that loses creatures on purpose and it grows into a real clock; play it in a fair board and it sits at 1/1 doing the work the type line promises and nothing more.



