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Moxonomy

Nimbus Wings

Enchantment — Aura1 generic manaWhite mana

The +1/+2 split is the whole reasoning behind this Aura: it weights the bonus toward survivability rather than threat, so the flying it grants is meant to keep the enchanted creature alive in the air rather than turn it into a closer. That is a deliberate departure from the more common evasion Auras that load power to push damage; here the toughness boost lets a defensive flier hold the skies, ambush incoming attackers, or simply not trade away into a clean two-for-one. The trouble with all such cards is structural: spending a card and the mana to dress up a single creature invites the opponent to kill that creature in response and walk away two cards ahead, and a +1/+2 swing does little to insulate against that. What this design offers instead is a cheap shape of evasion-plus-padding for a deck built around a single creature it already intends to protect, where the flying matters more than the raw rate. It belongs to the long line of low-rarity flying-granting Auras that fill out white's common slot, useful when an aggressive flier deck needs reach and a defensive one needs a wall that can also attack over the top.

Nimbus Wings (zen)
ZEN · #28common
Pricing
Normal: $0.14
Foil: $0.56
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+2 and has flying.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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