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Moxonomy

Nimbus Champion

Creature — Avatar Warrior5 generic manaBlue mana

The bounce clause reads as a tempo reward, but its real subject is the word "team": this is a creature built for two-headed and multiplayer formats where allies pool their board states. The power threshold counts every Warrior your entire side of the table fields, which turns a parallel flier into a shared-resource engine: the more your partner leans into Warriors, the larger a threat you can send back to hand on each swing. That partner-dependency is the constraint doing the balancing work. Fielded solo, the bounce is capped by whatever Warriors you alone can muster, which on a 4/4 flier for six mana is nothing to plan around. The ceiling only opens when a second player has been incentivized toward the same tribe, so the card functions less as a standalone threat than as a payoff for two coordinated Warrior decks splitting the board between two hands. It belongs to a small class of designs whose math literally cannot be evaluated in a vacuum: the variable that determines how good the ability gets lives on the other side of the table, in a deck you do not control.

Nimbus Champion (bbd)
BBD · #37uncommon
Pricing
Normal: $0.06
Foil: $0.25
Oracle Text

Rules text

Flying Whenever this creature attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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