Nimana Sell-Sword
The growth engine that anchored the original Ally tribe. Where most counter-based creatures need their owner to spend cards or mana to feed them, this one charges itself for free every time a teammate hits the battlefield, its own arrival included. That self-trigger is the key: it lands as a 3/3, and every Ally cast afterward stacks another counter with no activation cost and no decision beyond whether you keep deploying bodies. Drop three more Allies after it and you have a 6/6 that cost nothing extra to build. The catch is structural rather than printed on the card. A creature that grows only as fast as you can flood the board rewards going wide and stalls when your hand empties, so it is only as large as the team around it. Even a top-deck into nothing comes down as a 3/3, which is no embarrassment for the rate; the ceiling is what wavers, not the floor. Plenty of tribal counter-accumulators read as unremarkable in isolation and compound viciously in numbers, and this one set the template for how a plain warrior could become the biggest thing on the board purely by counting its friends.
