Nikko-Onna
Enchantment removal stapled to a body has always been hostage to the timing problem: by the time you draw your Disenchant, the aura or artifact you needed answered is already doing its damage, and a creature that only kills enchantments on entry gets to do it exactly once. This Spirit solves the once part. The bounce trigger turns a single destroy-an-enchantment ability into a recurring one, because the same recursion fires off the spells the deck is already pointed at: every qualifying cast offers to return the creature to hand, ready to be replayed and blow up the next problem enchantment. In a shell built on the Spirit-and-Arcane interaction that defined the white-blue control of its era, that is not a one-shot answer; it is an enchantment-removal loop that resets on cards you would cast anyway. The friction is real: the body is a 2/2, the bounce costs you tempo and a replayed card, and you need a steady stream of triggering spells to keep the loop fed. But the design captures something the disenchant-on-a-stick line rarely managed, namely repeatability without a dedicated sacrifice or blink package. The cost of the recursion is paid by the same spells that make the deck function, so the deeper you commit to the Spirit count, the more reliably this answer comes back around.


