Nightveil Predator
Three keywords stacked on one 3/3 body, and they don't repeat by accident: flying gets it past the ground, deathtouch makes every block a losing trade, and hexproof slams the door on the most common answer to an evasive threat this size, which is targeted removal. Hexproof narrows the opponent's toolbox rather than emptying it: a spot-removal spell can't touch it, a fight spell can't target it, but a damage-based sweeper, a gang-block, and an edict that forces a sacrifice all still work, and the small body dies to any of them. That's the tension the card lives inside. On a clear board it chips for three a turn while deathtouch holds the air against anything that tries to race it back, and the value is measured in turns of unanswered damage rather than one decisive swing. The cost is the constraint that pays for it. Two blue and two black with no generic mana is a stiff color requirement, the kind that locks the card to dedicated two-color builds rather than splashes. It belongs to the family of evasive, hard-to-target threats that grind games out through repeated attacks: the reward for surviving the removal that can't reach it is a clock, not an invulnerable one.

