Skip to content
Moxonomy

Nightscape Apprentice

Creature — Zombie WizardBlack mana

Black on the front of the card, but the abilities want a full three-color manabase: tap plus blue to put one of your creatures on top of its library, tap plus red to hand out first strike. That mismatch defines the Nightscape cycle, a run of one-mana creatures from a multicolor block whose activated abilities deliberately reach into colors the body never pays for. The first-strike line is the obvious combat use, but the blue ability is the one that rewards careful sequencing: putting a creature you control on top of its library resets enter-the-battlefield effects, snatches a threatened creature out of removal range at instant speed, and tidies your next draw. It is a slow engine, gated by the tap symbol and a one-activation-per-turn ceiling, so it never spirals out of control unattended. What it offers instead is a cheap, repeatable utility creature that asks you to be playing all three of its colors before it gives full value: a deckbuilding tax dressed up as a one-drop. The reuse-an-ETB application is what kept the card alive past its block, a small recursion loop on a body cheap enough to ignore until it has quietly done its work three or four times.

Nightscape Apprentice (inv)
INV · #112common
Pricing
Normal: $0.12
Foil: $2.09
Oracle Text

Rules text

Blue mana, Tap: Put target creature you control on top of its owner's library. Red mana, Tap: Target creature gains first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close