Skip to content
Moxonomy

Nightmarish End

Instant2 generic manaBlack mana

The kill spell that scales with your worst habit. Black has always paid for removal in cards or life: Doom Blade asks nothing, Dark Banishing wants the right color, the edict spells trade a card for a creature. This one ties its power to a resource most decks are actively trying to spend, which inverts the usual incentive. A control deck holding up counters and answers can erase nearly any creature at instant speed; a hellbent aggro deck that has dumped its hand does nothing with it at all. That tension is the whole design: the spell is strongest exactly when you are sitting on cards you would rather be casting, and weakest when your hand is empty and you most want a clean removal click. It rewards the patient draw-go posture without being free to splash into a curve-out deck, because the -X/-X is computed on resolution rather than at any earlier point. The instant timing is what makes the bookkeeping worth it: you cast it after blocks are declared, after a pump spell resolves, after you have drawn for the turn and your hand is at its fattest. As a piece of black's "removal that costs you nothing extra" tradition, it is unusual for asking you to hoard rather than discard, a quiet argument that a full grip can be a weapon instead of just unspent fuel.

Nightmarish End (jou)
JOU · #76uncommon
Pricing
Normal: $0.07
Foil: $0.50
Oracle Text

Rules text

Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close