Nightblade Brigade
The design bet here is that a cheap, deathtouch-carrying body which manufactures an extra attacker every combat is worth more as a repeatable blocking tax than as a clock. The Goblin itself is the deathtouch threat: a 1/3 that any creature-based deck has to block carefully or trade its best body away, and one the defender cannot profitably chump forever because it keeps coming back for more. The 1/1 red Warrior it spits out each attack does not inherit deathtouch (Mobilize tokens are their own vanilla bodies, gone at end step), so the token is a pressure tax rather than a second dagger: an extra point of damage on the table, a forced block, a body the opponent has to account for even though it evaporates. That asymmetry is the whole trick. The deathtouch attacker demands respect; the disposable Warrior demands attention; together they make combat arithmetic miserable for a grindy defender without ever committing the caster to a big turn. The surveil on entry is the least of it, a single filtering look that smooths a draw or seeds a graveyard the rest of the deck might care about. What makes the card read as a modern build is the layering of three keywords onto a below-rate frame, each pulling a slightly different way (attrition through deathtouch, renewed width through mobilize, selection through surveil), aimed at a deck that wins by attacking turn after turn rather than by landing one decisive blow.
