Night of the Sweets' Revenge
Food had been a strictly incidental resource before this: a lifegain byproduct you were happy to sacrifice for value but never built toward. This turns the crumbs into a mana engine. The middle line reads like a Cryptolith Rite for artifacts, converting every Food you control into a green source without you ever having to eat one, which quietly changes what the tokens are worth. Suddenly a board of Foods is not stored life but stored mana, and the card is asking you to hoard rather than eat. The payoff clause closes the loop: dump that green flood into a sorcery-speed team pump scaled to your Food count, a self-sacrificing overrun that rewards the hoarding it just enabled. And the loop is genuinely a loop, not a fork. Because tapping a Food to pay for the activation does not remove it from the count, the same tokens that ramp you into the finisher still swell its X: you use them for mana on the way in and cash their number on the way out, no choice between the two. That the enchantment sacrifices itself to fire the pump is the real cost. The mana dork it turned every Food into is running on borrowed time; you get one big turn out of the arrangement, and building the board wide enough to make that turn lethal is the whole project. It treats Food as something to accumulate rather than convert, and the ceiling it opens on token-heavy green decks runs higher than a four-mana enchantment's rate suggests.
