Night Clubber
Blitz reframes what a small board sweeper is worth. Cast for its base cost, this is a body that shaves a point off every enemy creature on the way in: enough to clear a swarm of one-toughness tokens or trade up into a two-toughness blocker, then stay behind as a 2/2. But the blitz mode turns the same enter trigger into a one-turn transaction. Pay the alternate cost and you get haste, the -1/-1 wave lands immediately, the 2/2 swings, and then the card sacrifices itself at end of turn while replacing itself with a card draw. That structure answers a problem cheap sweepers usually have, which is that they trade card advantage for tempo: you spend a card to shrink a board and are left with a fragile creature that may not matter next turn. Blitz lets you cash the effect and refill the same turn, so the -1/-1 becomes closer to a removal-and-cantrip package that happens to attack once. The two modes want different game states. When the board favors sticking around, you keep the body; when you only need the trigger and the swing, you rent it and draw. The interesting tension is that the sacrifice is mandatory under blitz, so the choice is committed at cast, not deferred.
