Nico Minoru, Runaway
Red has spent years trying to reward casting-from-outside-your-hand behavior with something more aggressive than pure card advantage, and this design finally staples the two together so a single action does both jobs. The damage trigger keys off the act of casting, not resolution: any spell launched from exile, graveyard, or anywhere that isn't your hand pings every opponent for 2, whether or not that spell ever hits the battlefield. Flashback, adventure casts from exile, foretell, cascade: each such cast fires the trigger, converting a value engine into a clock without a single attack. The tap ability then feeds that trigger on purpose: pay the cost, pitch a card, and dig through your library until you exile a nonland card to cast for free, which is itself a cast from outside your hand and rings the table again. The loop closes because both halves reference the same behavior, so one payoff launches another. The 2/4 body is the tell that this is a machine rather than a beater: the toughness exists to survive a turn cycle and untap, not to race, and it buys the turns the engine needs to accumulate damage. What keeps the ability a dependable trigger source instead of a coin flip is that it exiles until it hits a nonland card; it reliably finds a spell you may cast, so casting it deals its 2, so the discard-and-dig loop keeps the pressure climbing every turn Nico is left standing.
