Nezumi Cutthroat
The trade here is total commitment to the red zone: in exchange for an evasive 2/1 that most ground defenses can't touch, you forfeit the right to ever stand in the way. That "can't block" clause is the price tag on the body, and it is a deliberate one. Fear was the era's workhorse evasion keyword before menace and intimidate refined the idea, and bolting it onto a two-power one-toughness frame produces a creature that does exactly one job and pays for the rate by being useless on defense. The design logic is honest aggression: this is a beater meant to be the attacker, not a flexible role-player that can pivot to blocking when the race turns. The single point of toughness invites a downside (dead in the dirt against any reactive deck), but the upside is a clock that keeps ticking against opponents whose creatures are neither black nor artifacts, which across most of the game's history has meant nearly everyone. It belongs to a lineage of glass-cannon black two-drops that ask the same question every time: can your deck close before the lack of a blocker starts to matter?






