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Moxonomy

New New York

Plane — New Earth

Every noncreature artifact you control gets a body at the start of combat: a 3/3 flier with haste and crew 1, so the Signets, the mana rocks, the equipment sitting inert on the table all become a temporary air force. The animation buries its own catch, though. These become Vehicles, not creatures, until someone crews them, and an uncrewed Vehicle can't crew another; converting ten artifacts at once does nothing to satisfy the crew requirement. You still need real creatures on the ground to pilot the fleet, and crew 1 is only cheap if you have that power to spare. So the payoff scales with your artifact count but caps out on your creature count: a board of pure metal and no bodies animates into a squadron of grounded 3/3s nobody can fly. The chaos trigger works as a hedge for that exact failure state, dropping a Treasure and a 2/2 Alien to keep the plane doing something when its main text has nothing to convert, and doubling as a slow supply of the very creatures the crew cost demands. What makes this a distinctive planar effect is the reframing: it takes a whole category of cards most tables treat as fixed infrastructure and, for one combat step, turns them into attackers, provided you brought a pilot.

New New York (who)
WHO · #592common
Pricing
Normal: $0.43
Foil:
Oracle Text

Rules text

At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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