New Master of Arms
The two clauses are built to punish blocking rather than to evade it, and understanding what they actually do matters: this is not an evasion creature. The static line only voids damage from blockers that are already tapped, and the activation taps a creature blocking this one, so together they let a 2/2 first striker survive a block without taking a scratch. The blocker stays in combat, and the attacker still deals its damage to that blocker, not to the defending player; what changes is that the block becomes one-sided. You disarm the incoming damage and grind the chump down while your soldier stands untouched, turn after turn. It is a callback to an older white idea (the drillmaster who imposes rules on how combat resolves rather than trading blows) rebuilt with a repeatable tap ability instead of a one-shot trick. The mana tax is what keeps the loop fair: every disarm costs , so working through a line of defenders is a genuine resource sink, and the effect reaches only creatures actively blocking this one, never the whole board. The role is narrow and clear: a persistent attacker meant to win the ground stalemate by attrition, not by racing, chewing through defensive bodies one at a time while the rest of a wide board applies the real pressure.
