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Moxonomy

New Horizons

Enchantment — Aura2 generic manaGreen mana

Most green ramp is an ephemeral burst: a creature you can kill, a sorcery that cashes a card in for a single point of acceleration. This stakes its acceleration to a permanent type almost nothing wants to spend a removal spell on. Enchant a land and that land taps for two mana of any one color, which makes it both a ramp piece and color-fixing in a single slot: the kind of dual-purpose mana that mono-green strategies normally have to give something up to get. The +1/+1 counter on entry is what earns its keep the turn you cast it. A naked ramp Aura would do nothing on cast except advance your mana, but the counter pushes a creature forward immediately, so even with no use for the extra mana yet, you are still developing the board. That structure (a land-Aura that fixes and accelerates) puts it in the lineage of Utopia Sprawl and Fertile Ground, the green enchantments that turn one land into a multicolored source, but it leans further toward fixing by producing any single color rather than a fixed one. The trade-off is the one all land-Auras carry: destroy the land and the Aura dies with it, so you are stacking your mana base onto a single removable point. For decks that intend to play out ahead of the game rather than get blown out of it, that risk rarely comes due.

New Horizons (plst)
PLST · #XLN-198common
Pricing
Normal: $0.30
Foil:
Oracle Text

Rules text

Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "Tap: Add two mana of any one color."
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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