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Moxonomy

New Frontiers

SorceryX generic manaGreen mana

Green rarely gives ramp away, and the entire design tension of this card lives in the fact that it does. Every player gets to dig the same pile of basics out of their deck and drop them onto the battlefield, so the acceleration is shared down to the last land. The exploit is not who searches but who is built to spend the new mana first: a fast green deck wants those lands the turn after they arrive and does not care that the control player across the table got them too, because that player rarely needs the gas the same way. The lands come in tapped, which delays the payoff to the following turn rather than enabling a same-turn detonation. The search is optional for everyone, but that optionality is a soft offer rather than a real choice; even a player flooded on lands gains by thinning basics out of future draws, so the symmetry is almost never refused. The X cost is what makes the gap matter late: rather than topping out at a fixed handful of lands, the effect scales with whatever mana the caster can dump into it, and the asymmetry grows with the size of the dig. Group-ramp effects are a thin lineage, and most that share this shape pay for their generosity exactly here, by trusting the caster to convert a public resource before anyone else can.

New Frontiers (ody)
ODY · #257rare
Pricing
Normal: $5.39
Foil: $85.63
Oracle Text

Rules text

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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