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Moxonomy

Nevermore

Enchantment1 generic manaWhite manaWhite mana

A Meddling Mage's worth of disruption stapled to an enchantment instead of a body, and the difference matters more than the loss of two power. Where a creature carrying the same name-banning clause dies to any removal and hands the named card back, this sits in the enchantment slot, immune to the burn and bounce that answer a 2/2 and far harder for most decks to dislodge. The cost is that it does nothing against a permanent already on the battlefield: it stops the chosen name from being cast, so it locks cards still in hand or library but leaves whatever already resolved alone. That makes it a preemptive measure rather than an answer, and naming correctly demands you read the opponent's wincon before it shows up. It is a metagame card in the truest sense, a piece that reads better the more homogenized the threats around it are, because a single name can shut off a combo's only enabler or a deck's lone finisher. The choice is locked when it enters, not aimed at anything, so it never has to clear a target's protection or get redirected; it simply declares a name and refuses to let spells under it be cast. It is white's contribution to the long tradition of hard-naming hate, the same instinct behind cards that exile by name or counter by name, expressed as a cheap, stubborn enchantment.

Nevermore (isd)
ISD · #25rare
Pricing
Normal: $0.73
Foil: $4.63
Oracle Text

Rules text

As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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