Nevermore
A Meddling Mage's worth of disruption stapled to an enchantment instead of a body, and the difference matters more than the loss of two power. Where a creature carrying the same name-banning clause dies to any removal and hands the named card back, this sits in the enchantment slot, immune to the burn and bounce that answer a 2/2 and far harder for most decks to dislodge. The cost is that it does nothing against a permanent already on the battlefield: it stops the chosen name from being cast, so it locks cards still in hand or library but leaves whatever already resolved alone. That makes it a preemptive measure rather than an answer, and naming correctly demands you read the opponent's wincon before it shows up. It is a metagame card in the truest sense, a piece that reads better the more homogenized the threats around it are, because a single name can shut off a combo's only enabler or a deck's lone finisher. The choice is locked when it enters, not aimed at anything, so it never has to clear a target's protection or get redirected; it simply declares a name and refuses to let spells under it be cast. It is white's contribution to the long tradition of hard-naming hate, the same instinct behind cards that exile by name or counter by name, expressed as a cheap, stubborn enchantment.
