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Moxonomy

Neutralize

Instant1 generic manaBlue manaBlue mana

The counterspell that never rots in your hand. A hard counter at three mana with a double-blue cost sits in a well-worn family of Cancel-style effects, and on rate alone it asks for nothing and offers nothing surprising: counter target spell, full stop. Cycling is what changes the calculus. The dead-card problem is the oldest tax on running interaction: you hold up mana against a plan the opponent never commits to, and the card that was supposed to answer something answers nothing. Bolting cycling onto a hard counter dissolves that tension. When there is no spell worth stopping (against an empty grip, a mana-flooded draw, a matchup where the counter is simply wrong), the card converts into a fresh look for a modest fee, at instant speed, on the same turn you would have held it up anyway. That floor of relevance is what the whole design is buying: it lets a deck run more countermagic without absorbing the variance of drawing counters in the wrong spot. The tradeoff is honest. It is a beat slower and a shade more expensive than the tightest hard counters, and the cycling cost is real mana you are spending on a card, not a spell. But for a control deck that lives and dies by not flooding on reactive cards it cannot use, trading a sliver of raw efficiency for a permanent floor of relevance is a bargain most builders take gladly.

Neutralize (iko)
IKO · #59uncommon
Pricing
Normal: $0.26
Foil: $0.32
Oracle Text

Rules text

Counter target spell. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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