Neurok Prodigy
A flyer that converts a hand full of cheap artifacts into resilience, this is a beater built to outlast removal rather than block. The recursion clause asks for a single discarded artifact in exchange for bouncing itself to hand: hold priority, bounce it in response to a removal spell, and replay it next turn at the cost of one card you were never going to miss. In a shell stuffed with redundant artifacts (Frogmite, Myr Enforcer, the cantripping chaff that fills out those decks), the discard is barely a tax at all, since it doubles as a way to feed graveyard-matters payoffs and thin clutter while keeping an evasive threat on the table. The design tension is purity itself: the ability scales directly with how artifact-dense your hand is, so in any deck that cannot keep artifacts flowing it is just a 2/1 flyer with a dead button. That conditionality is why it stayed welded to a single archetype. The bounce is also a recurring source of graveyard fuel, not value on the way back down: discarding the artifact, not recasting the creature, is where the engine spends its resource, and the body itself is plain on every return trip. What it offers is durability, not a trigger loop, and reading it as a value engine overstates a card whose real job is refusing to stay dead.
