Neurok Invisimancer
Two unblockable effects in one card, but only one of them is the reason to run it. The static line keeps the Wizard itself slipping through unopposed every turn; the enters-the-battlefield trigger is the lever, granting unblockable status to any creature you choose for the turn it resolves. That redirect is what turns a fragile 2/1 into a delivery system: point it at an infect attacker, a creature carrying a combat-relevant damage trigger, or simply your largest threat, and the Wizard's own evasion becomes incidental chip damage. The cost of that flexibility is front-loaded by design. The trigger fires exactly once, on entry, and the granted unblockable status expires at end of turn, so there is no recurring redirect to lean on. The body's own evasion does not save it from sorcery-speed removal or a stray ping; with one toughness, anything that touches it ends it. So the value lives almost entirely in the moment it resolves: a one-shot enabler wearing the body of a recurring threat. It rewards a board already built to punish a single unblocked hit (poison clocks, on-damage triggers, oversized swings) rather than one hoping to grind out repeated connections. The Wizard's evergreen unblockability is the consolation prize; the redirect is the job.

