Network Terminal
A mana rock usually buys its fixing by doing nothing else; this one earns its slot back by putting idle permanents to work. The first ability is a plain any-color rock, the kind of five-color glue any artifact-heavy deck runs without thinking. The second is where the design shows its hand: the looting is cheap and repeatable, but it demands you tap a second untapped artifact you already control, so the card only becomes a filtering engine once your board is wide enough to spare a tap. That coupling is the whole point. It rewards battlefields cluttered with artifacts (Treasure tokens, Clues, metal mana dorks, spare Servos) by converting otherwise-inert permanents into card selection, one loot at a time. In isolation it filters nothing; alongside a crowded artifact board it smooths every draw. And because you draw before you discard, it doubles as a live outlet for graveyard payoffs and a way to shed cards you've already replaced, not raw advantage. What it represents is a specific answer to a long-standing tension in artifact decks, where the fixing piece and the engine piece usually compete for a slot. Here they occupy the same card, and the tap cost is the toll that keeps the engine from ever being free.
