Network Disruptor
The tempo purist's evasive one-drop, built around a single constraint that reshapes what the tap line is actually for. Because the effect fires only on entry and the body carries no flash, this is a proactive on-your-turn play, not a reactive one: you tap something that matters during your own turn, and it untaps on the opponent's next untap step. Tapping a blocker clears a lane for your other attackers this turn. Tapping a would-be attacker only helps if you can keep it down, which is where the design's real ambition lives. A tapped permanent is not a dead permanent; it is a one-turn deferral, so stapling that deferral to a recurring body (blink it, bounce it, sacrifice and return it) converts a marginal one-shot into a repeatable soft-tax that scales with whatever engine surrounds it. That is why the deferral is welded to the moment of arrival rather than sold as a spell: the window reopens every time the body reenters, while a one-shot instant would be spent and gone. The Moonfolk lineage is the tell, a tribe whose whole design language has always circled tapping, untapping, and floating permanents in and out of play. On its own it is a chip-damage flier that buys one tempo swing on the way down; married to any flicker outlet, the entry trigger becomes a recurring lock on whatever the opponent most needs untapped.

