Nettlevine Blight
Most removal-by-enchantment is fragile: bounce or kill the host and the Aura goes to the graveyard with it, a one-for-one or worse. This one writes its own escape clause into whatever it sits on, forcing that permanent to be sacrificed at its controller's end step and then relocating itself rather than dying alongside it. The result is a six-mana effect that recurs once per controller's turn for as long as it lives, grinding down a board one permanent at a time without ever entering the graveyard itself. The genuinely strange part is where the ability lives: because the enchanted permanent gains the trigger, it is the controller of that permanent (usually your opponent) who must sacrifice and then reattach the Blight, choosing which of their own creatures or lands it lands on next. You spend the mana once; they administer their own slow bleed afterward, picking the least-bad option each end step until nothing good is left. That sorcery-pace cadence is also the limit: one kill per cycle, never the blowout a sweeper delivers, so the card reads as patient rather than explosive. The option to enchant a land rather than a creature widens the threat past creature-light boards, turning the Blight into a steady strip of an opponent's mana base. Attrition rendered as a single permanent that an opponent is forced to keep feeding, and there is no clean way out short of answering the Aura on its own terms.
