Nettle Guard
A 3/1 for two is the aggressive white two-drop's oldest bargain: put the damage on the table now, accept that any burn spell or blocker erases it. Valiant reneges on the second half of that deal. Aim a spell or ability you control at it (a combat trick, an equip, a targeted buff) and it swells to a 3/3 until end of turn, which turns the fragile body into one that survives the removal it was built to bait and lets your pump spells double as insurance rather than tempo gambles. The catch is that the buff fires only on the turn's opening target: stacking three auras in a single turn earns the same +0/+2 as one, which nudges you toward spreading your targeting across turns instead of dumping it all at once. Then there is the second mode, a self-sacrifice that trades the creature for a dead artifact or enchantment. Naturalize-style disenchant effects are usually spells you draw and hold; folding one onto a body means the answer never sits stranded in your hand when the target does not exist. It attacks for three, and if the opponent runs out something worth destroying, it cashes itself in. That combination (a beater that is also a maindeckable answer) is why a card this small earns a slot: it refuses to be dead in any game state.
