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Moxonomy

Nesting Wurm

Creature — Wurm4 generic manaGreen manaGreen mana

One of an experimental cycle in Nemesis built around the idea that a single creature could refill your hand with copies of itself: cast the first, fetch up to three more, and the rest follow turn after turn until you run the deck dry of Wurms. The trample-bearing body is almost beside the point; the design is about consistency, trading the variance of drawing your threats for a guaranteed chain of identical bodies. It is a deckbuilding contract more than a card, asking you to run the full playset so the search has targets, and rewarding you with a smooth curve of green beaters that never stutters. The mechanical lineage runs through other Nemesis "named" creatures like Saproling Burst's neighbors and into later self-fetching designs, but the core trick (a creature that tutors for itself on entry) has stayed rare precisely because it warps how you think about your library: every copy you draw early is a copy you wish were still in the deck to be fetched, and every one left in the deck is a guaranteed future draw. That tension between drawing and fetching is the whole game with this engine, and it is why the effect reads cleaner than it plays.

Nesting Wurm (nem)
NEM · #107uncommon
Pricing
Normal: $0.20
Foil: $1.76
Oracle Text

Rules text

Trample When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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