Nessian Boar
A 10/6 that weaponizes the oldest trick in green combat and then hands the reward to the wrong player. The lure half is ancient: Lure has been mandating gang-blocks since the earliest sets, funneling every eligible blocker under one creature so a trampler or a deathtoucher can profit. The stapled card-draw clause inverts that math. Instead of the attacker cashing in on the forced pile-up, the defender draws a card for every body they throw in front of the boar, so swinging it into a wide board mass-blocks your 10 power into oblivion while filling your opponent's hand. The design reads as a puzzle rather than a threat: it only makes sense next to effects that punish the block you compelled (trample plus a pump spell, an attack trigger that fires before damage, a payoff for handing an opponent cards) or in a build that wants a symmetrical card-draw engine for some other reason. Left to attack on its own, it drags a crowd of blockers in and pays the defending player for each one. That tension is the point of the whole exercise: a body big enough to end games, welded to a trigger that actively sabotages the plan of simply attacking, so the mechanic that usually rewards green's combat aggression is bolted to a cost, and the deck that makes the cost worth paying is left for the builder to find.




