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Moxonomy

Nessian Asp

Creature — Snake4 generic manaGreen mana

The two-stage green beater, distilled to its most teachable form. When it lands in the middle turns, it is a wall: a 4/5 body with reach that stonewalls fliers and trades up against most ground threats, asking nothing of you while you stabilize. Later, when your lands have stopped doing anything else, the monstrosity activation converts a flooded board into an 8/9 that ends games on its own. That is the whole appeal of the design: a creature with two completely different jobs separated by a mana threshold, so the same card that holds the line becomes the thing that breaks the stalemate it created. The split is what makes it forgiving. You never feel bad drawing it on turn five or turn fifteen, because each half answers a different problem, and the activation is a mana sink that flips on exactly when a green deck has the surplus to spare. It is a deliberately plain piece of curve-topping: no triggered abilities, no graveyard text, nothing to build around. The reach is the quiet workhorse, since a defensive body that cannot block fliers is only half a wall. What you get is a green common-rarity archetype's idea of a finisher: durable when you are behind, inevitable when you are ahead, and patient enough to be both in the same game.

Nessian Asp (ths)
THS · #164common
Pricing
Normal: $0.07
Foil: $0.25
Oracle Text

Rules text

Reach 6 generic manaGreen mana: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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