Nervous Gardener
Ramp that runs on the wrong clock. Cast it for its mana cost and you get a plain 2/2 Dryad and nothing else; the land search fires only when the creature is turned face up from a face-down state. That reroutes the entire fixing plan through the disguise mode. Pay three to hide it and the acceleration becomes a threat you cash on your own schedule: leave three mana up as a bluff, let the ward-two body soak an attack, then flip it for its green cost when you actually want the land, converting mana you were holding for defense into a card in hand. The search itself is generous, pulling any land with a basic land type: a Triome, a shockland, any dual that happens to read as a Forest or an Island. But it goes to hand rather than the battlefield, so this smooths draws more than it accelerates them. What makes it worth a second look is how it inverts the usual sequencing pressure. Most fixing wants to resolve as early as possible; this one rewards you for having a reason to keep it face down, holding the search in reserve until the flip pays for itself. Green rarely gets to threaten a combat trick that turns out to be a land tutor. A modest body with a real timing puzzle folded into it.
