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Moxonomy

Nephalia Drownyard

Land

A win condition that asks nothing of your spell count, only your patience. The colorless mana keeps it serviceable in any deck that can spare a land slot, but the work happens in the activated ability: a repeatable, channeled mill engine costing 1 generic manaBlue manaBlack mana that doesn't attack, doesn't block, and grinds the opponent's library three cards at a time. The slowness is the entire balancing mechanism. Three cards per activation is glacial, and each tick at 1 generic manaBlue manaBlack mana competes with everything else you'd rather spend that mana on, so the card only ever closes games where both players have already exhausted their pressure. That made it the inevitable-control finisher of its era: a clock that costs zero cards in hand, survives sweepers because it isn't a creature, and dodges spot removal because opponents rarely pack answers for a land. The cleverness is that the threat of decking comes from a slot you were going to fill anyway, leaving your spells free for defense. The ability cuts both ways, too. Pointed at yourself, it feeds graveyard strategies a steady stream of fuel; pointed across the table, it is the slow vise control decks win with precisely by refusing to commit threats. Few lands shape how a game ends while demanding so little of the deck that runs them.

Nephalia Drownyard (isd)
ISD · #245rare
Pricing
Normal: $0.28
Foil: $3.19
Oracle Text

Rules text

Tap: Add Colorless mana. 1 generic manaBlue manaBlack mana, Tap: Target player mills three cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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