Needletooth Raptor
Enrage usually pays out small, incremental rewards: a counter here, a card drawn there, a bump in size that makes the next block awkward. This one weaponizes the keyword into a removal cannon. The trigger does not care how much damage hit the body or whether the creature survives; any nick at all answers with five damage aimed at something an opponent controls, enough to kill nearly anything a fair deck can field. That decoupling is the design wrinkle. A 2/2 that dies in combat still resolves its full five-damage payout, so chump-blocking it is a trade that leaves you down a creature anyway, and an opponent burning it down triggers the same execution against their own board. The natural play is to deal the damage yourself: any ping, any fight spell, any "deals 1 damage" effect converts into a guaranteed kill at a profit. The constraint that keeps it from spiraling is how enrage counts: the trigger fires once per damage event, not per source, so a wall of blockers hitting it simultaneously answers only one of them. The corollary is what makes it dangerous, though: a single source dealing damage in separate events, like a double strike attacker or a repeatable ping ability, triggers the Raptor once for each hit. It is enrage stretched to its violent extreme: a keyword built to reward getting hit, handed a payoff most decks would happily pay to provoke.

