Needleshot Gourna
A wall, full stop: 3/6 with reach is built for a single job, which is to stand on the goal line and survive. Six toughness against three power means it wins most ground exchanges without a trick, and the reach extends that defense skyward without asking green to commit to a flying plan it has never wanted. That is the whole design intent. The Beast type gives it a tribal hook on paper, but nothing here leans on it; the card is a static brick that does its work the turn it lands and asks for nothing else. What dates it is the rate. A creature that contributes nothing on offense was already a steep tax at this cost for a pure blocker, and the years since have produced defensive bodies that hold the ground for half the price while doing a second thing on top of it. Read as design, this is honest about its narrowness: a goal-line stand with the toughness to absorb a turn of combat math and the reach to make a flier reconsider the attack. There is no upside hidden in the stat line and no synergy the body is reaching for, which is exactly the point of a card built to do one thing in a board stall and then keep doing it.
