Needlepeak Spider
Reach in red is the joke and the design point. The keyword belongs to green's identity (and white's, in a pinch): the color that fields the big defensive walls, the color whose creatures swat fliers as a class trait. Putting it on a Spider, then painting that Spider red, is a color-pie inversion played straight. A 4/2 body tells the rest of the story: this is not a wall in the green sense, low toughness and aggressive power, a creature that wants to attack first and happens to be able to block the things red usually cannot. The whole conceit lives in the gap between what the card looks like (a generic anti-flier blocker) and where it sits on the color wheel (a slot red was never supposed to fill). It is a curiosity built to demonstrate that a keyword's home is a convention, not a law, and that you can wrench a class ability into another color so long as you accept the off-rate body that comes with the move.

