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Moxonomy

Necropouncer

Artifact — Equipment6 generic mana

This Equipment never needs a creature to start working: it makes its own carrier, a 0/0 Germ that survives only as long as the gear stays attached. With +3/+1 and haste folded into the package, the token comes down swinging as a 3/1 the turn it resolves, no setup and no board state required. That is the whole proposition on an empty table: a single action that commits a body and sends it into the red zone. The cost is fragility. Any removal that touches the Germ kills the Equipment's first life along with it, a clean one-for-one against a six-mana investment. But the gear outlives the token, and for two mana it slides onto a real creature, where the haste and the boost convert an already-deployed threat into immediate damage rather than building a beater from scratch. The Germ it spawns is always the same disposable 0/0, yet the value scales with whatever else you have to equip later. That split is the card's actual design: a curve-topper that demands an answer when it lands, and a recyclable source of reach that keeps adding pressure long after the first attacker has died.

Necropouncer (nph)
NPH · #147uncommon
Pricing
Normal: $0.12
Foil: $0.52
Oracle Text

Rules text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +3/+1 and has haste. Equip 2 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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