Necrogenesis
Repeatable graveyard hate that builds a board instead of just denying one: that combination is rarer than it sounds. Most graveyard answers of this era were one-shot exiles or static rest-in-peace pieces that gave the controller nothing in return. Here the same activation that strips a card also grows your side, converting each opposing reanimation target into a fresh Saproling. The two-mana repeat keeps it grindy rather than explosive, which suits the role: an enchantment that sits on the table and slowly drains a graveyard-reliant deck of its creature inventory while assembling a token army to chip in or feed sacrifice payoffs. The targeting carves out a narrow window worth respecting. It only answers creature cards, so an opponent leaning on flashback, escape, or other spell-based recursion walks right past it. Against reanimation, though, every exile doubles as a counter, taxing a resource while your own board climbs. The Saproling tie is the quiet part doing real work: a steady drip of green bodies plugs into any payoff that counts creatures or eats them. It will never empty a yard in a single turn the way a dedicated artifact crypt can, and that is the point. It is built for the long game, where attrition compounds and the opponent has to keep refilling reanimation fuel you keep taxing. A modest enchantment that pays off slowly, by accumulation, never by burst.



