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Moxonomy

Necrogen Spellbomb

Artifact1 generic mana

The cycle of colorless one-drops it belongs to solved an old artifact-design problem: how to make a generic enabler earn its slot in a deck that might not want its effect ten turns later. The answer was a built-in escape hatch. Pay black to strip a card from a hand, or pay one generic to crack it for a replacement draw, and either way the artifact has already done its real work by arriving on the battlefield: it padded an artifact count, sat under a sacrifice outlet, or just held a slot until you decided which mode you needed. The discard mode is blunt rather than surgical (the opponent chooses what to pitch, so it strips a resource without telling you anything about the rest of their hand, the opposite of how a hand-reveal effect like Thoughtseize works), but the cantrip floor means the card is never a dead draw. That floor is the entire design thesis. A one-mana artifact that does nothing relevant is a liability; one that always replaces itself is effectively free in any deck that cares about artifact count, with a relevant discard mode stapled on for the games where you want it. The whole family runs on this logic, but this is the member whose primary mode, hand disruption, makes it a defensible include even outside the artifact-synergy shells the cycle was built to support.

Necrogen Spellbomb (mrd)
MRD · #216common
Pricing
Normal: $0.14
Foil: $1.76
Oracle Text

Rules text

Black mana, Sacrifice this artifact: Target player discards a card. 1 generic mana, Sacrifice this artifact: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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