Necra Disciple
The math is what makes this dork strange. Both activated lines are keyed to off-color symbols that a black one-drop has no business producing on its own. The fixing ability asks for green plus a tap and returns mana of any color, which means you already need a green source online before the rainbow unlocks: it doesn't bootstrap a manabase so much as launder existing green into the rest of the spectrum. The second line isn't fixing at all but damage prevention, gated behind white, paying a full off-color mana to stop one point of incoming harm. So neither talent helps you stumble into the colors it leans on; both presuppose that the manabase has already arrived. That is the whole conceit of these black-costed disciples from an enemy-color-themed design moment whose premise was the barriers between color pairs collapsing: each is a small body whose abilities reach across the wedge, rewarding decks already standing in three colors rather than enabling a stretch into one. As flavor (black studying the secrets of its neighbors and borrowing their tricks) it lands cleanly. As a creature you would actually run, the body contributes nothing beyond its presence and the two abilities return less than they ask, so the card only coheres inside a deck that has already solved the problem it pretends to solve. It documents an early experiment in pushing players toward wedge identities by hanging enemy-color activation costs on cheap creatures.
