Skip to content
Moxonomy

Nebula Dragon

Creature — Dragon6 generic manaRed mana

Seven mana for a 4/4 flier that shoots something for three on the way in is a rate that reads as a common more than a bomb, and that arithmetic is the point. This is the modern shape of the vanilla-plus dragon: a curve-topping evasive body stapled to a value trigger, tuned so a slower deck gets a two-for-one when it finally untaps into it. The damage clause is where the flexibility lives. It reaches faces, it clears a blocker so the dragon can swing in unopposed the following turn, or it pairs with the flying body to close a race that a bare 4/4 would lose. Three is a deliberately modest number: enough to kill most early creatures and shave a real chunk off a life total, not enough to answer the fatties this thing is meant to trade air superiority with. Red has printed variations on the enters-and-burns dragon for a long time, and the tuning knob is always the split between how much of the payoff sits on the body versus the trigger. Here the body is unremarkable and the trigger does the reassuring work: even against removal held for it, you have already gotten your three damage, so the card refuses to be a pure blank. That is the whole design brief for a color-defining top-end common-to-uncommon dragon, executed without frills.

Nebula Dragon (eoe)
EOE · #147common
Pricing
Normal: $0.18
Foil: $0.27
Oracle Text

Rules text

Flying When this creature enters, it deals 3 damage to any target.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close