Nearheath Chaplain
What you cast is only half of what you paid for: the fragile lifelink body dies early to a block or a trade, then keeps working from the graveyard. The activation is where the design actually lives, letting you exile a spent Cleric to leave behind two evasive Spirits at a moment of your choosing. This is a creature built to die twice. It attacks or blocks for a little life up front, then waits in the yard until you can spare a main phase, cashing out for flyers that an opponent has to answer separately from the body they already killed. The sorcery-speed restriction on the second half keeps it from ambushing combat, so the value is deliberate rather than reactive: you convert a dead resource into board presence on your own turn, not springing a trap during a block. It is a common-rarity token engine for go-wide white, especially at home in a sacrifice shell happy to feed the first body to a payoff and then cash the graveyard half for two more winged fodder. Nothing about it is loud, but the two-stage structure (a real card up front, a delayed payoff from exile) smooths the late-game grind for an aggressive deck that would otherwise run out of gas, doing more strategic work across a game than any single line on it suggests.

