Nazar, the Velvet Fang
Lifegain has always been the value engine that struggles to convert its own currency into pressure: you bank the life, but it just sits there unless something in the shell knows how to spend it. This vampire folds the conversion into the attack step. Every lifegain trigger loads a feeding counter, and once three have stacked, a swing cashes them for three cards at the cost of three life, handing back exactly the resource that fueled the counters in the first place. That symmetry is the whole design: you are not draining an external pool but recirculating your own, turning incidental gains into a repeatable Ancestral Recall stapled to combat. The counters have to be spent from Nazar itself and only on attack, so the payoff is gated behind getting a 3/3 into the red zone rather than sitting back; menace is the concession that makes that plausible, forcing a double-block on a body most opponents would happily trade one creature for. The tension worth noticing is the sacrifice folded into the reward: the accumulated buffer gets burned at the exact moment the hand is being refilled, so whoever gained the most is also best positioned to survive paying it back. The build asks for small, incidental lifegain spread across many turns rather than a single big spike, a subtler requirement than the aggressive body first suggests.
